v21

“

A City, In Darkness city doesn’t really deteriorate gradually when you stop playing. Nothing can happen when the Wii is off. When you start the game, the software checks a timestamp in your savefile to see when you last played. The Adversary’s damage is prorated based on how long you’ve been away.

So, what if I were to just walk away from the game and never come back? My city would stay clean and productive forever. That sure sounds like a win condition. What does it say about my goals that I keep coming back to the game, deliberately fucking everything up so I can have some mindless fun refilling the potholes?

”

— Constellation Games

  2:01 pm  |   May 29 2012  

(via rekall)

  5:01 pm  |   May 25 2012   |  822 notes  

(Source: mariticide, via rekall)

  10:28 am  |   May 25 2012   |  2,375 notes  

infinity-imagined:

Particle Collisions

  10:58 am  |   May 24 2012   |  3,529 notes  

CUBES IS OUT

http://itunes.apple.com/us/app/cubes/id493069991

CUBES IS OUT

http://itunes.apple.com/us/app/cubes/id493069991

  4:05 pm  |   May 23 2012  

muhhfuckinkids:

FINALLY <3 hell yeah . hell yeah. hell yeah . fuckin right.

muhhfuckinkids:

FINALLY <3 hell yeah . hell yeah. hell yeah . fuckin right.

  11:53 pm  |   May 22 2012   |  3 notes  

Screen Recording 21.mov (by veetwentyone)

(photoshop glitch)

  11:03 pm  |   May 22 2012  

Apparently this will stop happening is I upgrade Photoshop. That seems like a decent reason not to.

Apparently this will stop happening is I upgrade Photoshop. That seems like a decent reason not to.

  10:49 pm  |   May 22 2012   |  4 notes  

CUBES is getting released tomorrow. I have decided.

  9:10 pm  |   May 22 2012   |  1 note  

(Source: everythingasitshouldbe, via rekall)

  3:33 pm  |   May 22 2012   |  8,293 notes  

Looks like Proteus…

janemai:

the top screen of my DS is hanging off my a wire i have descended into gooby hell

  2:12 pm  |   May 19 2012   |  92 notes  

EMF CFP

This event seems like it will be fun.

It’d be quite a thing to have a village of indie games makers. Anyone up for it?

EMF 2012 CALL FOR PARTICIPATION

About the Event

Electromagnetic Field 2012 is a three-day camping festival in the UK for people with an inquisitive
 mind and an interest in science, engineering, DIY, technology, arts, or crafts. It will be a cross 
between a tech conference and a music festival, with talks and workshops on a wide range of 
subjects. A great opportunity to meet like-minded people, to learn, to teach, to play, and have a 
drink with a stranger. A festival for anyone interested in 3D printing, DIYBio, textiles, electronics, 
Internet culture, music hacking, space, lockpicking, homebrewing, computer security, robots, UAVs, 
mind hacking, radio, and pretty much anything else you can think of... in a field!

http://www.emfcamp.org 


Talks

A 1h presentation about a topic in science, engineering, DIY, technology, arts, or crafts. The 
allocated time includes Q&A, setup, and teardown. 


Workshops

A 1h, 2h, or 3h workshop involving practices in science, engineering, DIY, technology, arts, or 
crafts. The allocated time includes setup and teardown. 

We hope to have enough desk space and chairs for everyone, but details are yet to be determined.
 If you prefer to hold open-ended workshops then we encourage you to start or join a village: see 
below for details.


Performances

Musical performances, DJ sets, artistic performances, general evening entertainment, ...  

We will provide a stage area in a tent and a basic PA.


Villages
 
Villages are dedicated camping areas for particular groups, with shared access to power and 
Internet. You can form a village for your local hackerspace, art form, project, or any other 
community. This makes it easier for people to get to know each other and encourages collaboration 
while at the festival, be it for cooking sessions or to build ambitious installations. 

Villages are not planned through our submissions system. Instead you can register your village 
here:
http://wiki.emfcamp.org/wiki/Villages

You may also be interested in our mailing list and IRC channel:
http://wiki.emfcamp.org/wiki/Contact


Venue Details

EMF 2012 is a camping festival in a field. The venue is Pineham Park, near Milton Keynes in the 
UK.

We plan to have two event tents with an audience capacity of about 100 each, both with access to
 power and Internet, each with a projector, and at least one of the tents will have a PA for larger 
presentations. We also aim to have camp-wide wifi, and ethernet ports in key locations.

We will attempt to stream the talks and performances and publish the recordings after the event.


Budget and Travel expenses

The EMF camp is a non-profit event produced entirely by volunteers, and speakers are not paid. 
Unfortunately we can not subsidise your entry ticket, and we do not have a travel budget for 
contributors either; due to the nature of the event we expect that everyone pays. We may be able
 to make a few very rare exceptions, but don't count on it.


Dates and Deadlines

The deadline for submission is Friday 29 June 2012, 23:59 UTC. Notification of acceptance will be
 sent by e-mail as early as possible, but on Friday 13 July 2012 the latest.

Electromagnetic Field 2012 is held between Friday 31 August and Sunday 2 September 2012.


Submissions

All proposals for talks, workshops and performances must be submitted online using our 
submission system at http://pentabarf.emfcamp.org/submission/EMF2012. Please follow the 
instructions, and state if you have special requirements besides the basics mentioned there. If you 
have any questions regarding your submission you can contact us at events@emfcamp.org

  11:24 am  |   May 18 2012  

&#187;n

&#187;y

»n

»y

  3:34 pm  |   May 17 2012  

“The thing is, when you lay out a story like a jigsaw and expect someone else to put it together, you’re making it easy for them to spot the holes in it.”

— James Wallis, talking about Toy Story 3

  3:21 pm  |   May 17 2012   |  1 note  

&#8212; by Robyn Nevison

I don&#8217;t know how to simulate that speckle. Should I? What would it look like in motion?

— by Robyn Nevison

I don’t know how to simulate that speckle. Should I? What would it look like in motion?

  11:38 am  |   May 17 2012  

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twentyten by Justin Waggoner